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X Men Legends
x men legends



















However, fans should be aware that Legends is not only one of the best X-Men games ever produced, it also brings the characters into a strong action-RPG structure that fits the team perfectly.X-Men Legends isan action role-playing video game developed by Raven Software and published by Activision. The screenshots aren’t the most awe-inspiring, and the mutant team has had very few bright spots in their video-game history. It unites two Marvel Comics superhero teams, the heroic X-Men and the villainous Brotherhood of Mutants as they.X-Men Legends is one of those titles that is just too easy to overlook. The basic plot revolves around the X-Men battling Magneto and the Brotherhood of Mutants.X-Men Legends II is an action role-playing game. Players can play as one of 15 X-Men characters, switching between four computer (or human) controlled characters within one team. X-Men Legends is an action role-playing game released on several consoles in 2004.

X Men Legends Series Of Events

Like any good comic, the story seems simple until you try to go back and piece it all together again. The basic plot revolves around the X-Men battling Magneto and the Brotherhood of Evil Mutants.The story follows a series of events that begins with Mystique’s kidnapping of a young mutant named Alison Crestmere, who has the ability to manipulate magma. Players can play as one of 15 X-Men characters, switching between four Computer (or Human) controlled characters within one team. 1 Gameplay 1.1 Characters 2 Plot 3 Reception X-Men Legends is X-Men Legends is a role-playing game released on several consoles in 2004. Players can play as one of fifteen X-Men characters, with the ability to switch between four computer- or human-controlled characters at any time.

You can use quick strikes and power attacks with the A and B buttons, pressing them in various sequences to perform combos. The control scheme is really quite ingenious, essentially doubling the functions of the face buttons. You control a team of four X-Men, which you can switch among instantly with the cross pad, and work your way through massive levels, tearing through dozens upon dozens of enemies, objects, and walls as you go. A large number of the X-Men who are added to your group are worked in believably in the context of events in the game.The gameplay is somewhat similar to other top-down hack-and-slash RPGs. A wide range of villains make appearances, including the Brotherhood of Evil Mutants, the Sentinels, the Morlocks, Weapon X laboratories, and Shadow King on the Astral Plane.

Wolverine and Colossus are powerhouses of physical strength, while characters like Jubilee and Cyclops use energy attacks, and Psylocke and Jean Grey have mental powers. The game also rewards you for using multiple characters’ mutant abilities simultaneously for combos that not only put out greater damage, but reward you with extra experience points as well.Related to their powers, the X-Men also have differing strengths and attributes. While each mutant has different powers, all of them generally have two offensive moves, a defensive stat-change power, and an Extreme power that damages all the enemies currently on the screen. However, if you hold down the R button, the buttons all switch to each character’s unique mutant powers which are represented by icons next to your character’s life bar.

Similar to games like Knights of the Old Republic, at every level-up, you’ll gain a set number of points to spend on stat bonuses and mutant abilities. Thankfully, if you don’t have the right X-Man for the job, the levels’ extraction points are placed evenly, allowing you to switch your team members, visit the Danger Room challenges, save the game, or purchase items.With all the beatings going on, it might be hard to see how this is can be classified as an RPG, but there definitely is a firm backbone for gaining stats that is both rewarding and completely user-defined. Enemies are often resistant to particular attributes, and mutant powers can also be used to smash through walls, weld holes in a sinking ship, or make bridges to cross gaps.

However, since the results are so tangible, I found myself heading to the Danger Room for hours to gain experience even after finishing the game. You won’t be able to max-out all of a character’s moves and attributes by the end of the game, so you have to make careful choices about what powers you want to focus on for each character. Storm’s lightning bolt eventually becomes chain lightning, connecting to enemies across the screen, and Colossus’s Might attribute will allow him to pick up and toss items as large as cars when it’s maxed-out. Nightcrawler’s Teleport Kick goes from a measly three attacks to an astounding eight. Gambit’s card throw will go up from three to five to seven cards. Upgrading powers isn’t as transparent as simply making them quicker or stronger either.

x men legends

It’s a brilliant idea that draws on fans’ nostalgia and desire to experience these moments first-hand, but there are only three flashbacks in the entire game. I found myself pulling old trading cards and comic books out of the closet and wondering if I should hunt down the old Fox cartoon that aired on Saturday mornings back in the 90’s.During a few (too few) points in the game, talking to an X-Man in the mansion will trigger a flashback sequence that pulls you to a classic situation from the comics, like Juggernaut’s destructive assault on the Mansion or Wolverine’s escape from the Weapon X labs. Again, it’s this focus on the characters that really connects fans to the game, reminding you of familiar storylines and treating you to glimpses of characters that you might not know as much about.

The video sequences also suffer from compression artifacts in the GC version, which is a little disheartening considering that other Activision games like THUG 2 make good use of the GameCube DivX compression.On the sound side, while the voice acting is great and sound effects are adequate, the music is almost non-existent. I mentioned my distaste for the graphics in detail in my impressions of a preview build, but it basically comes down to a somewhat bland art design and blurry textures that are okay in gameplay, but look terrible in cut-scenes. I really didn’t get to spend as much time with multiplayer as I would have liked, but the AI proved to be quite capable of holding its own most of the time.As incredible as the game is in most respects, it is lacking in polish in several key areas, including graphics and sound. What’s more, in what can almost be considered a fluke in the hardware design, the GameCube version has the exclusive feature of being able to jump out at any time without accessing the menu, simply by disconnecting the controller plug, returning the character to AI control.

(They have no trouble hitting you, of course.) The other problem is also related to walls, in that objects will just go right through them. This is especially noticeable on the Arbiter level, where Sentinels come up through elevator shafts, and you need to avoid attacking them before they move out to the center of the room. For one, if you have an enemy right up against a wall, there’s a fair chance your hits won’t register any damage. Talk about anti-climactic.Aside from the presentation, I did come across two persistent flaws in the levels that became very frustrating. There’s no music during the credits at all. On top of that, the music cuts off when you pull up the menu, jolting you out of the game, and someone had the audacity to run the end credits with – get this – absolute silence.

This is probably the first time that an X-Men game has come out with a strong gameplay structure matched by an equally strong story, and I’ll be watching for more news on the sequel. X-Men Legends should not be overlooked, especially not by X-Men fans.

x men legends